class Direct3DDevice9 : IUnknown public static const_c uint D3DCULL_NONE public static const_c uint D3DRS_CULLMODE public static const_c uint D3DRS_LIGHTING public static const_c uint D3DTS_PROJECTION public static const_c uint D3DTS_VIEW public static const_c uint D3DTS_WORLD public int beginScene( ) public int clear( uint flags, uint color, float zDepth, uint stencil ) public Direct3DVertexBuffer9 createVertexBuffer( type vertexType, uint numVerts, uint usage, uint FVF, uint pool ) public int drawPrimitive( uint primitiveType, uint startVertex, uint primitiveCount ) public int endScene( ) public int present( ) public int reset( D3DPresentParameters9 presentParameters ) public int setFVF( uint fvf ) public int setRenderState( uint state, uint value ) public int setStreamSource( uint streamNumber, Direct3DVertexBuffer9 streamData, uint offsetInBytes ) public int setTransform( uint state, float[] matrix ) |