class SDL2 : Object public static const_c byte SDL_BUTTON_LEFT public static const_c uint SDL_BUTTON_LMASK public static const_c uint SDL_GL_CONTEXT_MAJOR_VERSION public static const_c uint SDL_GL_CONTEXT_MINOR_VERSION public static const_c uint SDL_GL_DEPTH_SIZE public static const_c uint SDL_GL_DOUBLEBUFFER public static const_c uint SDL_INIT_EVERYTHING public static const_c uint SDL_INIT_VIDEO public static const_c uint SDL_MOUSEBUTTONDOWN public static const_c uint SDL_MOUSEBUTTONUP public static const_c uint SDL_MOUSEMOTION public static const_c uint SDL_PIXELFORMAT_RGB24 public static const_c uint SDL_QUIT public static const_c uint SDL_RENDERER_ACCELERATED public static const_c uint SDL_RENDERER_PRESENTVSYNC public static const_c uint SDL_WINDOW_OPENGL public static const_c uint SDL_WINDOW_RESIZABLE public static const_c uint SDL_WINDOW_SHOWN public static const_c int SDL_WINDOWPOS_CENTERED public static SDL_Surface IMG_Load( String file ) public static SDL_PixelFormat SDL_AllocFormat( uint pixelFormat ) public static SDL_Surface SDL_ConvertSurface( SDL_Surface surface, SDL_PixelFormat pixelFormat, uint flags ) public static SDL_Renderer SDL_CreateRenderer( SDL_Window window, int index, uint flags ) public static SDL_Window SDL_CreateWindow( String title, int x, int y, int w, int h, uint flags ) public static void SDL_Delay( uint ms ) public static void SDL_DestroyRenderer( SDL_Renderer renderer ) public static void SDL_DestroyWindow( SDL_Window window ) public static void SDL_FreeFormat( SDL_PixelFormat pixelFormat ) public static void SDL_FreeSurface( SDL_Surface surface ) public static String SDL_GetError( ) public static SDL_GLContext SDL_GL_CreateContext( SDL_Window window ) public static void SDL_GL_DeleteContext( SDL_GLContext context ) public static int SDL_GL_SetAttribute( uint attr, int value ) public static void SDL_GL_SwapWindow( SDL_Window window ) public static int SDL_Init( uint flags ) public static SDL_Surface SDL_LoadBMP( String file ) public static SDL_Event SDL_PollEvent( ) public static void SDL_Quit( ) public static int SDL_RenderClear( SDL_Renderer renderer ) public static int SDL_RenderFillRect( SDL_Renderer renderer, SDL_Rect rect ) public static void SDL_RenderPresent( SDL_Renderer renderer ) public static int SDL_SetRenderDrawColor( SDL_Renderer renderer, byte x, byte y, byte w, byte h ) public static SDL_Event SDL_WaitEvent( ) public static JpgImageData loadJpgFile( String file, bool flipImageOnload ) |